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An Introspective Look At The Modern Age Of Entertainment Software And Its Proposed Effects On Society


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The year is 1972, and a distinctive sound is emanating from the rear of Andy Capp’s Tavern. Pong….Pong….Pong. Little did the creators of this new game at the fledgling company called Atari know but they were about to kick start the modern age of video games. Many years have passed since then, and technology has progressed exponentially. As technology continues to advance and video games become more realistic, there are some that think that society is at risk of increasingly violent crime at the hands of video game players, but the proof is just not there.
It seems almost like a broken record. Every time an incident of widely publicized youth violence occurs, the media finds a scapegoat on which to place the blame. In recent times, this scapegoat has been video games. It started with the simplistic two-dimensional fighting games such as ‘Street Fighter’ and ‘Mortal Kombat.’ Mortal Kombat in particular, while well received by players, was the target of resounding criticism by......

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Approximate Word Count: 2024
Approximate Pages: 8 (260 words per double-spaced page)

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