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Affective Gaming


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Shigeru Miyamoto, the father of the Mario and Zelda franchises, tells us that he designs his games around a series of specific emotional experiences. Console manufacturer Sony have christened the PlayStation 2's CPU the ‘emotion engine'. Clearly the gaming community understands the importance of emotion in games, so why do most games offer the player such a shallow emotional play experience?

The reason is partly due to the relative immaturity of the games industry. Whereas the film industry has a mature and well developed structure for how the auteur might evoke tears in the eyes of the audience, the digital games industry is still in the process of writing the rule book.

With digital gaming being a visual medium, you might expect techniques for eliciting emotion to be transferable across media. Unfortunately, this is often not the case. The film director has complete control over the image appearing on the cinema screen – the camera angle, the sequential order of each......

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Approximate Word Count: 996
Approximate Pages: 4 (260 words per double-spaced page)

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