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Virtual Reality Learning Environments


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Virtual Reality Learning Environments:


Potentials and Challenges

Computer graphics technology enables us to create a remarkable variety of digital images and displays that, given the right conditions, effectively enrich education [Clark 1983]. Real-time computer graphics are an essential component of the multi-sensory environment of Virtual Reality (VR). This article addresses the unique characteristics of emerging VR technology and the potential of virtual worlds as learning environments. I will describe several key attributes of VR environments and discuss them in relationship to educational theory and pedagogical practice. I will then identify three challenges that must be met before VR can be integrated into educational settings: cost, usability, and fear of the technology.


The practical potential of VR is still being explored. Of the number of application areas that suggest themselves, education is clearly worth immediate investigation. VR was devised to enable......

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Approximate Word Count: 5227
Approximate Pages: 21 (260 words per double-spaced page)

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