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Choas Theory


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SHAWN: It's a full-scale firefight between the Koreas—in short, more ballistic zap-pow in one late scene than the series' previous installments put together—and the perfect place to play secret operative. As silent-but-deadly superspy Sam Fisher, you'll shoot out streetlights, scale fire escapes, and stealth-kill guards by the dozen; the raucous machine guns and men in the do-or-die grip of adrenaline overdose just make your job all the easier. Sam can even take potshots at warring soldiers from either side of the DMZ (the demilitarized zone dividing the north's dictatorship from the south's democracy) without his previously touchy handlers at HQ pulling the plug. Chaos Theory isn't the cruel, ball-busting taskmaster of Splinter Cells past—the exacting details don't matter so long as the duties get done, and it's a better game because of it.

Chaos Theory's best bits occur between battlefields, but the rest is right on, too. Case in point: Chief spy Lambert details the workings......

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Approximate Word Count: 374
Approximate Pages: 2 (260 words per double-spaced page)

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