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Video Games Ain't Nothing But Trouble


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Andrew Wiggs Prof. Alexander English 1102 April 29,2009 “The History of the Game: Know Your Past Before You Hit The Restart Button” Introduced in the 1970s video games were destined to leave a footprint in American culture. At the end of the 1970s video games had become a childhood favorite, which made adults question the positive and negative effects of video games on kids. Early research on these effects was inconclusive. However, resurgence in video game sales that began in the 2000s after the introduction of the Xbox system had renewed interest in examining the effects of video games. Some research suggests that playing video games may affect some children's physical functioning. Effects range from triggering epileptic seizures to causing heart rate and blood pressure changes. Serious adverse physical effects, however, are transient or limited to a small number of players. Research has also identified benefits associated with creative and pro-social uses of video games,......

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Approximate Word Count: 937
Approximate Pages: 4 (260 words per double-spaced page)

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